It seems that mobile gaming just keeps on evolving every year. Remember when running through temples was a trend? Remember when we were all flinging tiny birds at large structures and hoping they would topple over? Remember when we were adding numbers up to 2048? Remember when we were tapping birds and hoping they would manage to avoid randomly placed pipes? If you answered yes to any or all of these, then you’re aware how fad-driven the mobile gaming market is. I think it’s fairly obvious, however, that some genres have been somewhat popular throughout the entire run of mobile gaming. One genre in particular consists of guessing games.
Guessing games have been around long before mobile gaming was ever even a part of our lives. Guessing games even have their own Wikipedia sub-article! That’s a sign of being a legitimate part of human culture these days. Regardless, guessing games rely on the player making a conclusion as to what a given piece of information is. Take Battleship, for example: you’re aware of the general layout of the board, and through making some conclusions based on knowledge gained over the course of the game, you can make some guesses and eventually win. Guessing games, in a sense, are a bit more provocative for the mind than some of the more popular games in the mobile scene at the moment. Even though this is the case, quite a few guessing games have risen to the top of a mobile market that is often criticized for thriving off of mindless tapping of the screen and games that require little to no thought to master.
One prime example would be Guess the Emoji. The premise of the game is simple – emoticons are presented on the screen, and the player has to guess what exactly the emoticons are trying to spell out for you. Some answers can be a little more obvious than others, but I can’t help but notice how enjoyable something so easy to pick up can be. The simplicity is as follows – the game will place the emoticons for an ear of corn and a puppy’s face next to each other, for example. The word that the game is looking for would be “corndog.” To be honest, I’m not sure what surprised me more about playing this game for the time that I did – how many emoticons actually exist, or how many hours I ended up playing the game for. You can find the answers on dozens of websites such as www.guesstheemojianswers.net If I had to give a piece of criticism to the game, it’s how quickly the emoticons start repeating themselves. The game, however, seems to always be giving updates and new levels. So maybe I should try being more patient. I suppose I’m just eager to see if I can be tripped up by some emoticons again. (I’m still kicking myself in the foot over not getting “fire alarm.” I had to ask a friend of mine for some help, and they’ve been laughing at me for it ever since.)
Perhaps you’re looking for more of a multiplayer experience while getting your guess on. I wholeheartedly recommend Draw Something for hours of fun in that department. The premise behind Draw Something is as basic as the title makes it out to be – you and a few friends will have to guess what word the one who’s drawing is drawing. If you’re like me, you’re not that great of an artist. This can lead to some pretty hilariously bad attempts at drawing even the easiest pictures. (That deformed circle with two triangles coming out of the top of it? Excuse me, I think you mean a dog with two floppy ears.) The best aspect of this game, without a doubt, is playing with friends and being able to laugh over the whole experience. It’s not a demanding game either, so it becomes more of a social event than a war of attrition. I can wholeheartedly recommend this as a game you could not only play with your friends, but with your family as well. It’s the mobile equivalent of Pictionary in quite a few ways, and that doesn’t bother me at all.
Another guessing game that gets me thinking quite a bit is Guess the Brand. It’s very similar to Guess the Emoji, but this game focuses on something you might be a tad more foreign to than emojis. The game centers around recognizing logos for companies and matching them with their brand name. Never before have I realized that Gucci actually had a logo – it’s a G and C interlining into one another, in case you wanted to know. Granted, some of them are a bit easier than they should be. American Eagle, for example, is a blue eagle. Luckily, if you have no clue how to approach some of these logos, there are letters available at the bottom of the screen that can be used to spell out the name. Seeing a few of these letters has bailed me out quite a few times. I think having that kind of feature really helps this game out in the long run. The worst thing any guessing game can do is stump you, because other than the whole appeal of getting these guesses right, the games have nothing going for them. Luckily, the game knows how to keep you invested and completing it becomes a quick and rewarding experience.
All and all, I think you could certainly do worse than checking out a few of these games. There are games out there like Draw Something that provide multiplayer experiences that are so compelling because the game is really created and set by the players. All the game really does is present a bunch of words and a structured turn order. It isn’t something you couldn’t do on your own, but I think that’s what makes it as wonderful as it is. Draw Something brings the classic fun of Pictionary into the new age of gaming. Games like Guess the Emoji and Guess the Brand could do with a tad more levels, if I’m completely honest, but the clever thinking that they both require make for a nice amount of fun that I’ve been enjoying time and time again. Hopefully, with these games being as popular as they are – Guess the Brand has ten million downloads on Android, for example – guessing games can continue to thrive with the millennial generation for a long time to come.